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	<title>Comments for Code.Implant</title>
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	<link>http://www.codeimplant.com</link>
	<description>The development, technology, and business of software.</description>
	<lastBuildDate>Fri, 06 Nov 2009 04:17:41 -0700</lastBuildDate>
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		<title>Comment on Very Cool &#8211; Unity by Now it&#8217;s getting Unreal &#124; Code.Implant</title>
		<link>http://www.codeimplant.com/2009/10/28/very-cool-unity/comment-page-1/#comment-738</link>
		<dc:creator>Now it&#8217;s getting Unreal &#124; Code.Implant</dc:creator>
		<pubDate>Fri, 06 Nov 2009 04:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.codeimplant.com/?p=180#comment-738</guid>
		<description>[...] intuition was right. The free Unity engine release was just the beginning of a new trend in the world of game engines [...]</description>
		<content:encoded><![CDATA[<p>[...] intuition was right. The free Unity engine release was just the beginning of a new trend in the world of game engines [...]</p>
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		<title>Comment on Google OS by Google OS &#124; Linux Articles</title>
		<link>http://www.codeimplant.com/2009/07/09/google-os/comment-page-1/#comment-26</link>
		<dc:creator>Google OS &#124; Linux Articles</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.codeimplant.com/?p=168#comment-26</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>Comment on Google OS by Posts about Michael Arrington as of July 9, 2009 &#187; The Daily Parr</title>
		<link>http://www.codeimplant.com/2009/07/09/google-os/comment-page-1/#comment-24</link>
		<dc:creator>Posts about Michael Arrington as of July 9, 2009 &#187; The Daily Parr</dc:creator>
		<pubDate>Thu, 09 Jul 2009 14:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.codeimplant.com/?p=168#comment-24</guid>
		<description>[...] about Michael Arrington as of July 9, 2009   Google OS - codeimplant.com 07/09/2009 I suppose the news-du-jour the last couple days is the new Google OS : [...]</description>
		<content:encoded><![CDATA[<p>[...] about Michael Arrington as of July 9, 2009   Google OS &#8211; codeimplant.com 07/09/2009 I suppose the news-du-jour the last couple days is the new Google OS : [...]</p>
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		<title>Comment on More TGEA, and interface design by Jeklin</title>
		<link>http://www.codeimplant.com/2008/05/25/more-tgea-and-interface-design/comment-page-1/#comment-15</link>
		<dc:creator>Jeklin</dc:creator>
		<pubDate>Thu, 28 May 2009 13:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=60#comment-15</guid>
		<description>Torque is a buggy pile of crap. And their support is non existent. They give source code so you can fix all the bugs in their shitty code so they don&#039;t have to be bothered with supporting it or you... and you can only build similar Tribes style games with it..
</description>
		<content:encoded><![CDATA[<p>Torque is a buggy pile of crap. And their support is non existent. They give source code so you can fix all the bugs in their shitty code so they don&#8217;t have to be bothered with supporting it or you&#8230; and you can only build similar Tribes style games with it..</p>
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		<title>Comment on Never for Duke Nukem Forever by foo</title>
		<link>http://www.codeimplant.com/2009/05/10/never-for-duke-nukem-forever/comment-page-1/#comment-2</link>
		<dc:creator>foo</dc:creator>
		<pubDate>Mon, 11 May 2009 01:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=8#comment-2</guid>
		<description>&quot;I was actually looking forward to the game.&quot;
Why was? there is an announcement due next week about the game.
&lt;a href=&quot;http://twitter.com/ApogeeSoftware/status/1747381530&quot; rel=&quot;nofollow&quot;&gt;http://twitter.com/ApogeeSoftware/status/1747381530&lt;/a&gt;
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		<content:encoded><![CDATA[<p>&#8220;I was actually looking forward to the game.&#8221;<br />
Why was? there is an announcement due next week about the game.<br />
<a href="http://twitter.com/ApogeeSoftware/status/1747381530" rel="nofollow">http://twitter.com/ApogeeSoftware/status/1747381530</a></p>
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		<title>Comment on More on Reuse by Kevin Hawkins</title>
		<link>http://www.codeimplant.com/2009/02/09/more-on-reuse/comment-page-1/#comment-4</link>
		<dc:creator>Kevin Hawkins</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=10#comment-4</guid>
		<description>I was a little surprised by Spolsky&#039;s comment about writing your own 3D engine, but I see where he&#039;s coming from. It goes back to that thing about nothing being in black and white and instead being on what it is that you&#039;re looking to accomplish.
Even then those are rare cases, so I&#039;m amazed when I hear someone make an excuse against reuse.
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		<content:encoded><![CDATA[<p>I was a little surprised by Spolsky&#8217;s comment about writing your own 3D engine, but I see where he&#8217;s coming from. It goes back to that thing about nothing being in black and white and instead being on what it is that you&#8217;re looking to accomplish.<br />
Even then those are rare cases, so I&#8217;m amazed when I hear someone make an excuse against reuse.</p>
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		<title>Comment on More on Reuse by Paul Evans</title>
		<link>http://www.codeimplant.com/2009/02/09/more-on-reuse/comment-page-1/#comment-3</link>
		<dc:creator>Paul Evans</dc:creator>
		<pubDate>Tue, 10 Feb 2009 00:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=10#comment-3</guid>
		<description>Nothing is ever black and white is it?  I think premature dismissal of reuse of other libraries is probably a cousin of premature optimisation.
As an aside to Joel really say that about DirectX?  It is a pretty thin API really.  You would have to be pretty much insane to try and hit the 3d hardware without either DirectX or OpenGl these days.
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		<content:encoded><![CDATA[<p>Nothing is ever black and white is it?  I think premature dismissal of reuse of other libraries is probably a cousin of premature optimisation.<br />
As an aside to Joel really say that about DirectX?  It is a pretty thin API really.  You would have to be pretty much insane to try and hit the 3d hardware without either DirectX or OpenGl these days.</p>
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		<title>Comment on Xobni is Good by CJ</title>
		<link>http://www.codeimplant.com/2008/12/15/xobni-is-good/comment-page-1/#comment-5</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Thu, 29 Jan 2009 10:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=18#comment-5</guid>
		<description>How does Xobni work?? I use Outlook Track-It and it gave me a toolbar that reminds me and the recipient to send a followup email. Is it the same? Outlook Track-It is my savior right now. Let me know.
</description>
		<content:encoded><![CDATA[<p>How does Xobni work?? I use Outlook Track-It and it gave me a toolbar that reminds me and the recipient to send a followup email. Is it the same? Outlook Track-It is my savior right now. Let me know.</p>
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		<title>Comment on SD Best Practices Day Three by Kevin Hawkins</title>
		<link>http://www.codeimplant.com/2008/10/30/sd-best-practices-day-three/comment-page-1/#comment-8</link>
		<dc:creator>Kevin Hawkins</dc:creator>
		<pubDate>Thu, 06 Nov 2008 14:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=23#comment-8</guid>
		<description>Rob, I agree. I had to drag myself to that session, being the end of the day and all, but Robert Martin was very entertaining and really helped to substantiate a lot of my thoughts on craftsmanship. And honestly, I can&#039;t get out of my head &quot;BUGS?!? BUGS!??!&quot;
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		<content:encoded><![CDATA[<p>Rob, I agree. I had to drag myself to that session, being the end of the day and all, but Robert Martin was very entertaining and really helped to substantiate a lot of my thoughts on craftsmanship. And honestly, I can&#8217;t get out of my head &#8220;BUGS?!? BUGS!??!&#8221;</p>
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		<title>Comment on SD Best Practices Day Three by Rob Seegel</title>
		<link>http://www.codeimplant.com/2008/10/30/sd-best-practices-day-three/comment-page-1/#comment-7</link>
		<dc:creator>Rob Seegel</dc:creator>
		<pubDate>Mon, 03 Nov 2008 10:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=23#comment-7</guid>
		<description>I&#039;m glad I attended the Clean Code II session, though I almost didn&#039;t go. It turned out to be a strong presentation and gave me a nice boost that really helped salvage the day for me. It&#039;s always nice to end on a positive note.
</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad I attended the Clean Code II session, though I almost didn&#8217;t go. It turned out to be a strong presentation and gave me a nice boost that really helped salvage the day for me. It&#8217;s always nice to end on a positive note.</p>
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