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	<title>Code.Implant &#187; Game Engines</title>
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		<title>Now it&#8217;s getting Unreal</title>
		<link>http://www.codeimplant.com/2009/11/05/now-its-getting-unreal/</link>
		<comments>http://www.codeimplant.com/2009/11/05/now-its-getting-unreal/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 04:17:38 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.codeimplant.com/?p=183</guid>
		<description><![CDATA[My intuition was right. The free Unity engine release was just the beginning of a new trend in the world of game engines as Epic has now released the equivalent of Unreal Engine 3 without the source code.
The world is changin&#8217;, and I&#8217;m sure this trend will continue. I can even see some sort of [...]]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.codeimplant.com/2009/10/28/very-cool-unity/">intuition was right</a>. The free Unity engine release was just the beginning of a new trend in the world of game engines as Epic has now <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=552515">released the equivalent of Unreal Engine 3 without the source code</a>.</p>
<p>The world is changin&#8217;, and I&#8217;m sure this trend will continue. I can even see some sort of engine-product revenue sharing model pop up with these free versions (think royalty-based sharing with products built using a free engine). My only question at this point is, &#8220;Who&#8217;s next?&#8221;</p>
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		<title>Very Cool &#8211; Unity</title>
		<link>http://www.codeimplant.com/2009/10/28/very-cool-unity/</link>
		<comments>http://www.codeimplant.com/2009/10/28/very-cool-unity/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 02:11:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.codeimplant.com/?p=180</guid>
		<description><![CDATA[Now this is cool stuff: the Unity engine is now free.
Granted, it&#8217;s the equivalent of the Indie version, but they were offering that version of the engine for $199 USD. That&#8217;s $199 I no longer have to worry about spending if I want to use the basic engine to prototype ideas (and maybe sell them).
My [...]]]></description>
			<content:encoded><![CDATA[<p>Now this is cool stuff: the <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=551719">Unity engine is now free</a>.</p>
<p>Granted, it&#8217;s the equivalent of the Indie version, but they were offering that version of the engine for $199 USD. That&#8217;s $199 I no longer have to worry about spending if I want to use the basic engine to prototype ideas (and maybe sell them).</p>
<p>My intuition is telling me this is a huge deal, not just for Unity but for the industry as a whole, particularly for the hobbyist, scientific, and independent developer.</p>
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		<title>More TGEA, and interface design</title>
		<link>http://www.codeimplant.com/2008/05/25/more-tgea-and-interface-design/</link>
		<comments>http://www.codeimplant.com/2008/05/25/more-tgea-and-interface-design/#comments</comments>
		<pubDate>Mon, 26 May 2008 06:29:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Engines]]></category>

		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=60</guid>
		<description><![CDATA[I recently posted a survey of opinions on the Torque Game Engine Advanced, but that didn&#39;t yield me a lot of responses so I decided to download the latest version and take a look. I&#39;m doing this out of interest for a&#0160;side project.
I finally realized why I, and perhaps many others, have such a hard [...]]]></description>
			<content:encoded><![CDATA[<p>I recently <a href="http://www.codeimplant.com/2008/05/tgea-v17-releas.html" target="_blank">posted a survey of opinions</a> on the Torque Game Engine Advanced, but that didn&#39;t yield me a lot of responses so I decided to download the latest version and take a look. I&#39;m doing this out of interest for a&#0160;<a href="http://www.simbryotech.com" target="_blank">side project</a>.</p>
<p>I finally realized why I, and perhaps many others, have such a hard time with Torque: the engine&#39;s interface (the API). Starting with the integration of application code with engine code (no engine library/DLL), the engine&#39;s interface is ill-defined. The architecture is a flat hierarchy, and it&#39;s difficult to find begin/end points. There&#39;s nothing particularly wrong with this&#0160;type of architecture from a design standpoint, but&#0160;from a user standpoint, without&#0160;decent tutorials and/or&#0160;documentation the barrier of entry is higher for a system like Torque.</p>
<p>My aim is not to detract from the Torque engine, as it&#39;s a very capable engine, but I think I now understand that the interface is what prevents the engine from gaining greater acceptance, and in some ways the high barrier of entry created by the lack of a well-defined interface may be turning away potential users. </p>
<p>As for myself, I may still use it, but I need to look at it more. The inherent lack of user focus&#0160;(re: the person using Torque) in the system&#39;s design really bothers me.</p>
<p>But&#0160;my biggest peeve? The toolset. Embedded Direct3D-rendered tool interfaces with custom widgets are so 1990&#39;s.</p>
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		<title>TGEA v1.7 release</title>
		<link>http://www.codeimplant.com/2008/05/19/tgea-v1-7-release/</link>
		<comments>http://www.codeimplant.com/2008/05/19/tgea-v1-7-release/#comments</comments>
		<pubDate>Tue, 20 May 2008 05:58:12 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Game Engines]]></category>

		<guid isPermaLink="false">http://kevindhawkins.com/codeimplant/?p=62</guid>
		<description><![CDATA[Garage Games recently released v1.7 of their Torque Game Engine Advanced. From what I&#8217;ve read they&#8217;ve made a lot of improvements. Anyone have any experience with TGEA and willing to share their opinion?
I&#8217;ve actually had a license for a few years now (since the early adopter days), but I&#8217;ve never really used it. I&#8217;ve always [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.garagegames.com/">Garage Games</a> recently released v1.7 of their <a href="http://www.garagegames.com/products/torque/tgea/">Torque Game Engine Advanced</a>. From what I&#8217;ve read they&#8217;ve made a lot of improvements. Anyone have any experience with TGEA and willing to share their opinion?</p>
<p>I&#8217;ve actually had a license for a few years now (since the early adopter days), but I&#8217;ve never really used it. I&#8217;ve always disliked the architecture and really disliked the standard use of their scripting language TorqueScript &#8211; proprietary scripting languages just aren&#8217;t cool. In addition, documentation has been lacking, performance has needed a boost, and I&#8217;m also not a big fan of integrated (re: in-engine) toolsets. What&#8217;s wrong with wxWidgets or even a .NET editor application that uses the engine?</p>
<p>Having said that, it sounds like this new version (v1.7) might be addressing some of these areas that I&#8217;ve disliked. It doesn&#8217;t address all areas, but it looks like they are taking steps in the right direction.</p>
<p>Anyway, I&#8217;m just curious if anyone is willing to share their experiences with TGEA.</p>
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