SD Best Practices Day Three

Day 3 was about Financial Engineering, Quantitative Testing, and Agile Metrics. And as I get ready for Day 4 I realize that burnout is setting in. If you've been to the GDC, then you know it's a bad idea to go to a class every single session – by the end of the week you'll [...]

SD Best Practices Day Two

Day 2 of the SD Best Practices conference kicked off with the 1.5 hour sessions, which make for a more engaging day in my opinion than an all-day tutorial session. My Day 2 was focused more on the design and process side, as I went to three agile-related classes and one user interface design related class. [...]

SD Best Practices Day One

Today was Tutorial day at the SD Best Practices conference. I attended an all-day session held by Dan Saks and Stephen Dewhurst called "Sooner Rather than Later: Static Coding Techniques for C++".
The major topics covered involved how to use templates, explicit partialization, and partial specialization to make C++ code more secure so that errors are found [...]

Civ IV: Colonization

Recently I picked up a copy of Civilization IV: Colonization, a remake of the classic 1994 Sid Meier game of exploration, conquest, and revolution that I spent many, many hours playing as a teenager. It's part of the reason for my lack of posts here lately.
I'm not one to give game reviews, especially since my tastes tend [...]

Everything’s a System

I got a laugh out of bbraithwaite's post at Applied Game Design on the parallels between a Lead Game Designer and a college's Department Chair:

One ships games, the other ships students and a designs a sandbox game (termed “a curriculum”) in which players (termed “students”) can build the right collection of assets and resources (termed [...]

Life, project, cycle

I don’t know the origins of the phrase “project lifecycle”, but whoever decided to tie the two words together must have been very insightful. Yes, I’m about to go zen.
Recently a lightbulb went off in my head that the project lifecycle closely mirrors that of life in general. I don’t necessarily mean that in the literal sense, especially since some [...]

Austin GDC Proceedings

In case you missed it, the Austin GDC Conference Proceedings have been posted online. You can find downloadable presentations and other information on the Austin GDC website. While not all presentations are created equal, there's some nuggets to be found.