Posted on October 30th, 2008 by Kevin
Day 3 was about Financial Engineering, Quantitative Testing, and Agile Metrics. And as I get ready for Day 4 I realize that burnout is setting in. If you've been to the GDC, then you know it's a bad idea to go to a class every single session – by the end of the week you'll [...]
Filed under: Conferences | 3 Comments »
Posted on October 29th, 2008 by Kevin
Day 2 of the SD Best Practices conference kicked off with the 1.5 hour sessions, which make for a more engaging day in my opinion than an all-day tutorial session. My Day 2 was focused more on the design and process side, as I went to three agile-related classes and one user interface design related class. [...]
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Posted on October 27th, 2008 by Kevin
Today was Tutorial day at the SD Best Practices conference. I attended an all-day session held by Dan Saks and Stephen Dewhurst called "Sooner Rather than Later: Static Coding Techniques for C++".
The major topics covered involved how to use templates, explicit partialization, and partial specialization to make C++ code more secure so that errors are found [...]
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Posted on October 16th, 2008 by Kevin
Recently I picked up a copy of Civilization IV: Colonization, a remake of the classic 1994 Sid Meier game of exploration, conquest, and revolution that I spent many, many hours playing as a teenager. It's part of the reason for my lack of posts here lately.
I'm not one to give game reviews, especially since my tastes tend [...]
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Posted on October 15th, 2008 by Kevin
I got a laugh out of bbraithwaite's post at Applied Game Design on the parallels between a Lead Game Designer and a college's Department Chair:
One ships games, the other ships students and a designs a sandbox game (termed “a curriculum”) in which players (termed “students”) can build the right collection of assets and resources (termed [...]
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Posted on October 8th, 2008 by Kevin
I don’t know the origins of the phrase “project lifecycle”, but whoever decided to tie the two words together must have been very insightful. Yes, I’m about to go zen.
Recently a lightbulb went off in my head that the project lifecycle closely mirrors that of life in general. I don’t necessarily mean that in the literal sense, especially since some [...]
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Posted on October 1st, 2008 by Kevin
In case you missed it, the Austin GDC Conference Proceedings have been posted online. You can find downloadable presentations and other information on the Austin GDC website. While not all presentations are created equal, there's some nuggets to be found.
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