Posted on August 30th, 2008 by Kevin
The game-object component architecture seems to be a design technique that’s gaining (or has already gained?) traction in the gaming industry. We’ve implemented a similar design at my daytime workplace with a slant toward simulation training, but until it gets further along I can’t talk about it publicly. Maybe one day I’ll write an article.
Lately I’ve [...]
Filed under: Design | No Comments »
Posted on August 25th, 2008 by Kevin
I'm a proud Vista user and have raved about it to my friends and colleagues, yet it's amazed me to hear some of the responses I get when I say I use Vista. I don't mean good responses, either.
Yet even when I get a negative response about Vista, it turns out most people haven't checked it out [...]
Filed under: Technology | No Comments »
Posted on August 24th, 2008 by Kevin
I came across this via the Agile Advice blog:
Bob C. Martin (Uncle Bob to you and me) suggested, in his “quintessence” keynote at the Agile2008 conference that he had the perfect metric for code quality. Cyclomatic complexity and others were interesting mostly to those who invented them, etc. His answer was brilliant, and was easily [...]
Filed under: Development | No Comments »
Posted on August 17th, 2008 by Kevin
Before Tropical Storm Fay's mandatory visitor evacuation forced me to leave earlier than planned, I was enjoying some great weather and boating in Key Largo for my birthday weekend.
I go there to get away from the hectic for a few days, sometimes even unplugging from the world completely by disconnecting from Internet, TV, and phone. It [...]
Filed under: Development, Process, Software | No Comments »
Posted on August 14th, 2008 by Kevin
I'm really surprised someone didn't ask "Why do people pirate games?" sooner in a public forum. Kudos to cliffski for doing it. This story has been all over slashdot and a few other high traffic locations. I'm surprised the GameDev.net news staff hasn't picked it up (hint, hint – although I could take care of it myself..).
I [...]
Filed under: Business, Games, Software | 2 Comments »
Posted on August 13th, 2008 by Kevin
What makes a better software engineer?
This is a question I've asked myself often over the years, primarily because I'm constantly asked to teach others how I "do things". The problem is that I don't know how I do things – I just do it, like Nike. No really, I once said that during a radio [...]
Filed under: Development, Process, Software | No Comments »
Posted on August 9th, 2008 by Kevin
Intel's announcement of Larrabee the other day is certainly something to watch out for in the future. Of course, Intel has had other fantastic announcements in the past only for them to flop – no pun intended.
So now I'm curious what the other industry players are going to counter with, if anything. Larrabee technology probably [...]
Filed under: Technology | No Comments »
Posted on August 2nd, 2008 by Kevin
I came across this on the GameDev.net forums this morning: The Tao of Programming. Classic.
And yet, so true, with hidden lessons to be learned.
Filed under: Software | No Comments »
Posted on August 1st, 2008 by Kevin
We hit our milestone last week – a few hours ahead of schedule actually – but crunch isn’t over for me yet. I have a few more days to go. I have to admit the 70+ hour weeks are getting a little old, though.
Of course, this crunch is a little different in that I’m preparing for [...]
Filed under: Code.Implant, Development, Software | No Comments »