TGEA v1.7 release
Garage Games recently released v1.7 of their Torque Game Engine Advanced. From what I’ve read they’ve made a lot of improvements. Anyone have any experience with TGEA and willing to share their opinion?
I’ve actually had a license for a few years now (since the early adopter days), but I’ve never really used it. I’ve always disliked the architecture and really disliked the standard use of their scripting language TorqueScript – proprietary scripting languages just aren’t cool. In addition, documentation has been lacking, performance has needed a boost, and I’m also not a big fan of integrated (re: in-engine) toolsets. What’s wrong with wxWidgets or even a .NET editor application that uses the engine?
Having said that, it sounds like this new version (v1.7) might be addressing some of these areas that I’ve disliked. It doesn’t address all areas, but it looks like they are taking steps in the right direction.
Anyway, I’m just curious if anyone is willing to share their experiences with TGEA.
Filed under: Game Engines