Posted on May 30th, 2008 by Kevin
Bob Walsh posted some great advice on his 47 Hats blog from guest writer Starr Horne about 5 time-sucks that will add 3 months to your launch date. I don't want to steal the thunder from 47 Hats, so go there if you want more detail, but here's the five points with my own thoughts [...]
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Posted on May 29th, 2008 by Kevin
I've been out of town the last few days at a Product Steering Committee event held by Presagis for the simulation industry. The event was under NDA, so I can't talk about it, but it was a good experience and I thank Presagis for inviting me out to talk about their products. Needless to say, I'm [...]
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Posted on May 25th, 2008 by Kevin
I recently posted a survey of opinions on the Torque Game Engine Advanced, but that didn't yield me a lot of responses so I decided to download the latest version and take a look. I'm doing this out of interest for a side project.
I finally realized why I, and perhaps many others, have such a hard [...]
Filed under: Game Engines | 1 Comment »
Posted on May 22nd, 2008 by Kevin
Nintendo's latest New ThingTM, the Wii Fit, came out today, and for once in my life I managed to actually get something the day it came out. I played with it and got a small workout after I got home, and my impression is that it's a fun, innovative technology that provides a motivator for [...]
Filed under: Games | 1 Comment »
Posted on May 19th, 2008 by Kevin
Garage Games recently released v1.7 of their Torque Game Engine Advanced. From what I’ve read they’ve made a lot of improvements. Anyone have any experience with TGEA and willing to share their opinion?
I’ve actually had a license for a few years now (since the early adopter days), but I’ve never really used it. I’ve always [...]
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Posted on May 18th, 2008 by Kevin
Socrates is attributed with saying:
"We are what we repeatedly do. Excellence, then, is a habit."
If you ever have a desire to be great at anything then you must strive for excellence in every aspect and every detail. This is another way of saying "nail the details". They do matter.
The best software engineers I know "nail [...]
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Posted on May 14th, 2008 by Kevin
This is going to be a short post, mainly because I’m having a very busy week in preparation for a weekend out of town, but I’m a little bothered by a recent blog post from a popular software development blogger that pretty much berates the eXtensible Markup Language, aka XML.
Let me just come out and [...]
Filed under: Development, Rant | 1 Comment »
Posted on May 12th, 2008 by Kevin
Here’s a forgotten fact: this month marks the 20th anniversary debut of Barry Boehm’s spiral process model.
While that seems like a lifetime ago in the software world, the concepts of the spiral development process are rooted in today’s most popular software process methodologies, including eXtreme Programming (XP), Agile, and Scrum.
You may be saying, "But [...]
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Posted on May 9th, 2008 by Kevin
An engineer wrote some code today that at first glance confused me. I read code like I read the English language, which is to say I read patterns of code and recognize algorithms to piece together program flow, and in this particular case I didn’t recognize the pattern.
Anyway, the code looked a little something like [...]
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Posted on May 7th, 2008 by Kevin
I was sent this article on MSNBC about Toyota and its innovation-centric practices. It reminded me of a manifesto I read on ChangeThis (excellent site by the way), and of course that motivated me to write up a quick thought on innovation..
Innovative thinking in the corporate environment is not a big bang idea like the [...]
Filed under: Innovation | No Comments »